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fixed location order in shader code

Zoadian 11 anos atrás
pai
commit
8dd55497e2
1 arquivos alterados com 2 adições e 2 exclusões
  1. 2 2
      source/gl/renderer.d

+ 2 - 2
source/gl/renderer.d

@@ -148,8 +148,8 @@ enum vertexShaderSource = "
 
 	layout(location = 0) in vec3 in_position;
 	layout(location = 1) in vec3 in_normal;
-	layout(location = 2) in vec2 in_texcoord;
-	layout(location = 3) in vec4 in_color;
+	layout(location = 2) in vec4 in_color;
+	layout(location = 3) in vec2 in_texcoord;
 
 	//==============
 	out vec2 _normal;