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fixed location order in shader code

Zoadian %!s(int64=11) %!d(string=hai) anos
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8dd55497e2
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      source/gl/renderer.d

+ 2 - 2
source/gl/renderer.d

@@ -148,8 +148,8 @@ enum vertexShaderSource = "
 
 	layout(location = 0) in vec3 in_position;
 	layout(location = 1) in vec3 in_normal;
-	layout(location = 2) in vec2 in_texcoord;
-	layout(location = 3) in vec4 in_color;
+	layout(location = 2) in vec4 in_color;
+	layout(location = 3) in vec2 in_texcoord;
 
 	//==============
 	out vec2 _normal;