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@@ -148,8 +148,8 @@ enum vertexShaderSource = "
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layout(location = 0) in vec3 in_position;
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layout(location = 1) in vec3 in_normal;
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- layout(location = 2) in vec2 in_texcoord;
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- layout(location = 3) in vec4 in_color;
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+ layout(location = 2) in vec4 in_color;
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+ layout(location = 3) in vec2 in_texcoord;
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//==============
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out vec2 _normal;
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