Zoadian
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f7bd4d3879
code cleaned up
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%!s(int64=11) %!d(string=hai) anos |
Felix Hufnagel
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256f79299f
Update README.md
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%!s(int64=11) %!d(string=hai) anos |
Zoadian
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bdf705267a
updated readme
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Zoadian
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5cb24d7d3b
began to implement tripple buffering for streaming vertex data
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%!s(int64=11) %!d(string=hai) anos |
Zoadian
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d37d178af3
updated readme
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Zoadian
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65ae685586
removed toml dependency
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Zoadian
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30d7b6b4e2
enable vertex attributes
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Zoadian
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570ff59716
revised model loading code
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Zoadian
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0fe41d466f
worked an implementing an AZDO render pipeline
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Zoadian
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13279bf5af
simple geometry pass
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Zoadian
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97d03cf23c
basic drawing works now. lets add deferred rendering
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Zoadian
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5b5d1c4d88
added frame counter and basic forward rendering shader code
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Zoadian
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2de9ac36f2
pass ref Window instead of Window*
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Zoadian
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68b568d80a
added window event handling
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Zoadian
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112d0a82f2
added tewakBar
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Zoadian
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6551b9f82a
added gbuffer and model loading
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Zoadian
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fa11b55e19
began to implement new tile deferred renderer from scratch
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Zoadian
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1e0cacd8b9
took the deferred renderer from zoadge and put it here. its not working yet,
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Zoadian
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c371dc080b
Merge remote-tracking branch 'origin/master'
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Zoadian
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227950171b
added x,y,width,height to window
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%!s(int64=11) %!d(string=hai) anos |
Felix Hufnagel
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04050cbd1d
Update README.md
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%!s(int64=11) %!d(string=hai) anos |
Felix Hufnagel
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ac62977f70
Update README.md
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%!s(int64=11) %!d(string=hai) anos |
Zoadian
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671369e54d
fixed dependency versions
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Zoadian
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41090138a8
made it work with 2.67
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Zoadian
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29241ce2be
removed usage of unique; added debug writelns
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Zoadian
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45eec489aa
test assimp model loading
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Zoadian
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19cef0a449
test derelict_extras-anttweakbar
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Zoadian
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ac715e3910
render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline
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%!s(int64=11) %!d(string=hai) anos |
Zoadian
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698dee5d67
* fixed readme
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Zoadian
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57bf14fc98
* use Unique and get rid of .destroy
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