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- /*******************************************************************************
- * Authors: $(WEB zoadian.de, Felix 'Zoadian' Hufnagel) /
- * Copyright: $(WEB zoadian.de, Felix 'Zoadian' Hufnagel) /
- ***************************************************************************/
- module aurora.glfw.window;
- import derelict.opengl3.gl3;
- import derelict.glfw3.glfw3;
- import std.string;
- import stdx.signals;
- //==============================================================================
- ///
- alias WindowRect = uint[4];
- //==============================================================================
- ///
- void updateWindows() {
- glfwPollEvents();
- }
- //==============================================================================
- ///
- final class Window {
- package:
- GLFWwindow* _glfwWindow = null;
- uint _x, _y, _w, _h;
- string _title;
- KeyAction[int] _keyStates;
- ButtonAction[int] _buttonStates;
- public:
- ///
- this(string title, uint width, uint height) {
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
- glfwDefaultWindowHints();
- glfwWindowHint(GLFW_RED_BITS, 8);
- glfwWindowHint(GLFW_GREEN_BITS, 8);
- glfwWindowHint(GLFW_BLUE_BITS, 8);
- glfwWindowHint(GLFW_ALPHA_BITS, 0);
- glfwWindowHint(GLFW_DEPTH_BITS, 24);
- glfwWindowHint(GLFW_STENCIL_BITS, 8);
- //~ glfwWindowHint(GLFW_FSAA_SAMPLES, 0);
-
- this._glfwWindow = glfwCreateWindow(width, height, title.toStringz(), null, null);
- assert(this._glfwWindow !is null);
- glfwSetWindowUserPointer(this._glfwWindow, cast(void*)this);
- glfwSetWindowPosCallback(this._glfwWindow, cast(GLFWwindowposfun)&_GLFWwindowposfun);
- glfwSetWindowSizeCallback(this._glfwWindow, cast(GLFWwindowsizefun)&_GLFWwindowsizefun);
- glfwSetWindowCloseCallback(this._glfwWindow, cast(GLFWwindowclosefun)&_GLFWwindowclosefun);
- glfwSetWindowRefreshCallback(this._glfwWindow, cast(GLFWwindowrefreshfun)&_GLFWwindowrefreshfun);
- glfwSetWindowIconifyCallback(this._glfwWindow, cast(GLFWwindowiconifyfun)&_GLFWwindowiconifyfun);
- glfwSetMouseButtonCallback(this._glfwWindow, cast(GLFWmousebuttonfun)&_GLFWmousebuttonfun);
- glfwSetCursorPosCallback(this._glfwWindow, cast(GLFWcursorposfun)&_GLFWcursorposfun);
- //glfwSetCursorEnterCallback(this._glfwWindow, cast(GLFWcursorenterfunfun)&_GLFWcursorenterfunfun);
- glfwSetScrollCallback(this._glfwWindow, cast(GLFWscrollfun)&_GLFWscrollfun);
- glfwSetKeyCallback(this._glfwWindow, cast(GLFWkeyfun)&_GLFWkeyfun);
- glfwSetCharCallback(this._glfwWindow, cast(GLFWcharfun)&_GLFWcharfun);
- this.makeAktiveRenderWindow();
- this.clear(1,0,0,1);
- }
- ///
- ~this() {
- glfwSetWindowPosCallback(this._glfwWindow, null);
- glfwSetWindowSizeCallback(this._glfwWindow, null);
- glfwSetWindowCloseCallback(this._glfwWindow, null);
- glfwSetWindowRefreshCallback(this._glfwWindow, null);
- glfwSetWindowIconifyCallback(this._glfwWindow, null);
- glfwSetMouseButtonCallback(this._glfwWindow, null);
- glfwSetCursorPosCallback(this._glfwWindow, null);
- //glfwSetCursorEnterCallback(this._glfwWindow, null);
- glfwSetScrollCallback(this._glfwWindow, null);
- glfwSetKeyCallback(this._glfwWindow, null);
- glfwSetCharCallback(this._glfwWindow, null);
- glfwDestroyWindow(this._glfwWindow);
- }
- public:
- ///
- KeyAction keyState(int key) const {
- return _keyStates.get(key, KeyAction.Released);
- }
- ///
- ButtonAction buttonState(int button) const {
- return _buttonStates.get(button, ButtonAction.Released);
- }
- public:
- ///
- void clear(float r, float g, float b, float a, float depth = 1.0f, GLenum bits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) {
- glClearColor(r, g, b, a);
- glClearDepth(depth);
- glClear(bits);
- }
- ///
- void swapBuffers() {
- glfwSwapBuffers(this._glfwWindow);
- }
- ///
- void makeAktiveRenderWindow() {
- glfwMakeContextCurrent(this._glfwWindow);
- }
- ///
- WindowRect getBounds() const @safe nothrow {
- return [_x, _y, _w, _h];
- }
- ///
- @property void title(string title) {
- glfwSetWindowTitle(this._glfwWindow, title.toStringz());
- }
- public:
- ///
- Signal!(Window, int, int) onPosition;
- ///
- Signal!(Window, int, int) onSize;
- ///
- Signal!(Window) onClose;
- ///
- Signal!(Window) onRefresh;
- ///
- Signal!(Window, FocusAction) onFocus;
- ///
- Signal!(Window, IconifyAction) onIconify;
- ///
- Signal!(Window, bool) onCursorEnter;
- ///
- Signal!(Window, int, ButtonAction) onButton;
- ///
- Signal!(Window, double, double) onCursorPos;
- ///
- Signal!(Window, double, double) onScroll;
- ///
- Signal!(Window, Key, ScanCode, KeyAction, KeyMod) onKey;
- ///
- Signal!(Window, int) onChar;
- }
- //==============================================================================
- ///
- alias ScanCode = int;
- //==============================================================================
- ///
- enum IconifyAction {
- Iconified,
- Restored
- }
- //==============================================================================
- ///
- enum FocusAction {
- Focused,
- Defocused
- }
- //==============================================================================
- ///
- enum CursorAction {
- Entered,
- Leaved
- }
- //==============================================================================
- ///
- enum ButtonAction {
- Pressed,
- Released
- }
- //==============================================================================
- ///
- enum KeyAction {
- Pressed,
- Released,
- Repeated
- }
- //==============================================================================
- ///
- enum KeyMod {
- Shift = 0x0001,
- Control = 0x0002,
- Alt = 0x0004,
- Super = 0x0008,
- }
- //==============================================================================
- ///
- enum Key {
- Unknown = -1,
- Space = 32,
- Apostrophe = 39,
- Comma = 44,
- Minus = 45,
- Period = 46,
- Slash = 47,
- Key0 = 48,
- Key1 = 49,
- Key2 = 50,
- Key3 = 51,
- Key4 = 52,
- Key5 = 53,
- Key6 = 54,
- Key7 = 55,
- Key8 = 56,
- Key9 = 57,
- Semicolon = 59,
- Equal = 61,
- KeyA = 65,
- KeyB = 66,
- KeyC = 67,
- KeyD = 68,
- KeyE = 69,
- KeyF = 70,
- KeyG = 71,
- KeyH = 72,
- KeyI = 73,
- KeyJ = 74,
- KeyK = 75,
- Keyl = 76,
- KeyM = 77,
- KeyN = 78,
- KeyO = 79,
- KeyP = 80,
- KeyQ = 81,
- KeyR = 82,
- KeyS = 83,
- KeyT = 84,
- KeyU = 85,
- KeyV = 86,
- KeyW = 87,
- KeyX = 88,
- KeyY = 89,
- KeyZ = 90,
- LeftBracket = 91,
- Backslash = 92,
- RightBracket = 93,
- GraveAccent = 96,
- World1 = 161,
- World2 = 162,
- Escape = 256,
- Enter = 257,
- Tab = 258,
- Backspace = 259,
- Insert = 260,
- Delete = 261,
- Right = 262,
- Left = 263,
- Down = 264,
- Up = 265,
- PageUp = 266,
- PageDown = 267,
- Home = 268,
- End = 269,
- CapsLock = 280,
- ScrollLock = 281,
- NumLock = 282,
- PrintScreen = 283,
- Pause = 284,
- F1 = 290,
- F2 = 291,
- F3 = 292,
- F4 = 293,
- F5 = 294,
- F6 = 295,
- F7 = 296,
- F8 = 297,
- F9 = 298,
- F10 = 299,
- F11 = 300,
- F12 = 301,
- F13 = 302,
- F14 = 303,
- F15 = 304,
- F16 = 305,
- F17 = 306,
- F18 = 307,
- F19 = 308,
- F20 = 309,
- F21 = 310,
- F22 = 311,
- F23 = 312,
- F24 = 313,
- F25 = 314,
- NumBlock0 = 320,
- NumBlock1 = 321,
- NumBlock2 = 322,
- NumBlock3 = 323,
- NumBlock4 = 324,
- NumBlock5 = 325,
- NumBlock6 = 326,
- NumBlock7 = 327,
- NumBlock8 = 328,
- NumBlock9 = 329,
- KpDecimal = 330,
- KpDivide = 331,
- KpMultiply = 332,
- KpSubtract = 333,
- KpAdd = 334,
- KpEnter = 335,
- KpEqual = 336,
- LeftShift = 340,
- LeftControl = 341,
- LeftAlt = 342,
- LeftSuper = 343,
- RightShift = 344,
- RightControl = 345,
- RightAlt = 346,
- RightSuper = 347,
- Menu = 348
- }
- private Window _castWindow(GLFWwindow* window)
- out (result) { assert(result !is null, "glfwGetWindowUserPointer returned null"); }
- body {
- void* user_ptr = glfwGetWindowUserPointer(window);
- return cast(Window)user_ptr;
- }
- private extern(C) void _GLFWwindowposfun(GLFWwindow* glfwWindow, int x, int y) {
- Window window = _castWindow(glfwWindow);
- auto monitor = glfwGetPrimaryMonitor();
- if(monitor is null) return;
- auto videoMode = glfwGetVideoMode(monitor);
- y = videoMode.height - y;
- int w,h;
- glfwGetWindowSize(glfwWindow, &w, &h);
- window._x = x;
- window._y = y;
- window._w = w;
- window._h = h;
- window.onPosition.emit(window, x, y);
- }
- private extern(C) void _GLFWwindowsizefun(GLFWwindow* glfwWindow, int width, int height) {
- Window window = _castWindow(glfwWindow);
- window._w = width;
- window._h = height;
- window.onSize.emit(window, width, height);
- }
- private extern(C) void _GLFWwindowclosefun(GLFWwindow* glfwWindow) {
- Window window = _castWindow(glfwWindow);
- window.onClose.emit(window);
- }
- private extern(C) void _GLFWwindowrefreshfun(GLFWwindow* glfwWindow) {
- Window window = _castWindow(glfwWindow);
- window.onRefresh.emit(window);
- }
- private extern(C) void _GLFWwindowfocusfun(GLFWwindow* glfwWindow, int focused) {
- Window window = _castWindow(glfwWindow);
- window.onFocus.emit(window, (focused == GL_TRUE) ? FocusAction.Focused : FocusAction.Defocused);
- }
- private extern(C) void _GLFWwindowiconifyfun(GLFWwindow* glfwWindow, int iconified) {
- Window window = _castWindow(glfwWindow);
- window.onIconify.emit(window, (iconified == GL_TRUE) ? IconifyAction.Iconified : IconifyAction.Restored);
- }
- private extern(C) void _GLFWcursorenterfun(GLFWwindow* glfwWindow, int entered) {
- Window window = _castWindow(glfwWindow);
- window.onCursorEnter.emit(window, (entered == GL_TRUE) ? CursorAction.Entered : CursorAction.Leaved);
- }
- private extern(C) void _GLFWmousebuttonfun(GLFWwindow* glfwWindow, int button, int action) {
- Window window = _castWindow(glfwWindow);
- window._buttonStates[button] = (action == GLFW_PRESS) ? ButtonAction.Pressed : ButtonAction.Released;
- window.onButton.emit(window, button, (action == GLFW_PRESS) ? ButtonAction.Pressed : ButtonAction.Released);
- }
- private extern(C) void _GLFWcursorposfun(GLFWwindow* glfwWindow, double x, double y) {
- Window window = _castWindow(glfwWindow);
- window.onCursorPos.emit(window, x, window._h - y);
- }
- private extern(C) void _GLFWscrollfun(GLFWwindow* glfwWindow, double x, double y) {
- Window window = _castWindow(glfwWindow);
- window.onScroll.emit(window, x, y);
- }
- private extern(C) void _GLFWkeyfun(GLFWwindow* glfwWindow, int key, int scancode, int action, int mods) {
- Window window = _castWindow(glfwWindow);
- window._keyStates[key] = (action == GLFW_PRESS || action == GLFW_REPEAT) ? KeyAction.Pressed : KeyAction.Released;
- window.onKey.emit(window, cast(Key)key, cast(ScanCode)scancode, cast(KeyAction)action, cast(KeyMod)mods);
- }
- private extern(C) void _GLFWcharfun(GLFWwindow* glfwWindow, uint character) {
- Window window = _castWindow(glfwWindow);
- window.onChar.emit(window, character);
- }
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