Zoadian ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline %!s(int64=11) %!d(string=hai) anos
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framebuffer.d ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline %!s(int64=11) %!d(string=hai) anos
package.d 04a532e0d3 apply rename to project %!s(int64=12) %!d(string=hai) anos
renderbuffer.d ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline %!s(int64=11) %!d(string=hai) anos
shader.d ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline %!s(int64=11) %!d(string=hai) anos
texture.d 8d2e4e36aa * added traits %!s(int64=12) %!d(string=hai) anos
util.d 04a532e0d3 apply rename to project %!s(int64=12) %!d(string=hai) anos
vao.d ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline %!s(int64=11) %!d(string=hai) anos
vbo.d ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline %!s(int64=11) %!d(string=hai) anos