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buffer.d
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093498ca36
fixed: GlDrawIndirectBuffer instead of GlDispatchIndirectBuffer. not glFenceSync failes -.-
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%!s(int64=11) %!d(string=hai) anos |
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draw.d
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021141e197
glMultiDrawElementsIndirect failes. need to investigate!
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%!s(int64=11) %!d(string=hai) anos |
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renderTarget.d
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e911c874e9
moved things around in package hierarchy
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%!s(int64=11) %!d(string=hai) anos |
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renderer.d
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71587e755b
blits one rendered frame, and then glSyncFence still failes
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%!s(int64=11) %!d(string=hai) anos |
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sync.d
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d9a0d5b8cd
some corrections. glSyncFence still failing...
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%!s(int64=11) %!d(string=hai) anos |
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util.d
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f59c86a2d7
more code cleaned up
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%!s(int64=11) %!d(string=hai) anos |