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- // Written in the D programming language.
- /**
- Copyright: Copyright Felix 'Zoadian' Hufnagel 2014-.
- License: $(WEB http://www.gnu.org/licenses/lgpl.html, LGPLv3).
- Authors: $(WEB zoadian.de, Felix 'Zoadian' Hufnagel)
- */
- module three.gl.renderbuffer;
- import derelict.opengl3.gl3;
- import three.gl.util;
- import std.stdio;
- //==============================================================================
- ///
- final class Renderbuffer {
- private:
- GLuint _id;
- public:
- ///
- this() {
- check!glGenRenderbuffers(1, &this._id);
- writeln("Renderbuffer created: ", this._id);
- }
- ///
- ~this() {
- check!glDeleteRenderbuffers(1, &this._id);
- writeln("Renderbuffer destroxed: ", this._id);
- }
-
- public:
- ///
- void bind() {
- assert(this.isValid);
- check!glBindRenderbuffer(GL_RENDERBUFFER, this._id);
- }
- ///
- static void unbind(){
- check!glBindRenderbuffer(GL_RENDERBUFFER, 0);
- }
-
- public:
- ///
- @property bool isValid() const @safe nothrow {
- return (this._id > 0);
- }
- }
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