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Zoadian 093498ca36 fixed: GlDrawIndirectBuffer instead of GlDispatchIndirectBuffer. not glFenceSync failes -.- 11 years ago
source 093498ca36 fixed: GlDrawIndirectBuffer instead of GlDispatchIndirectBuffer. not glFenceSync failes -.- 11 years ago
.gitignore e7df10d7c3 Added gitignore, removed .dub folder 12 years ago
README.md 43857a305c upload of mesh data and command data 11 years ago
dub.json 65ae685586 removed toml dependency 11 years ago

README.md

#Three.d
A high performance 3D graphics engine

Three.d is high performance 3D graphics engine written from scratch in the D Programming Language.
It is currently not ready for any production use!

Techniques

  • Data-Oriented Design [1]
  • Approaching Zero Driver Overhead (AZDO) [1] [2]
  • Tiled Deferred Rendering [1]
  • Virtual Textures (Megatextures)
  • Async Buffer Transfers [1]