Commit History

Autor SHA1 Mensaxe Data
  Zoadian db05f60ffb began to implement instancing %!s(int64=11) %!d(string=hai) anos
  Zoadian 6c46a9d846 capitalize comments %!s(int64=11) %!d(string=hai) anos
  Zoadian 3db9f20bb9 scene code updated %!s(int64=11) %!d(string=hai) anos
  Zoadian 594006276b fixed draw command bug, and renamed some vars %!s(int64=11) %!d(string=hai) anos
  Zoadian df7b5c9066 well it renderes now. but slooooow! %!s(int64=11) %!d(string=hai) anos
  Zoadian 5ce46407ff fixed call to glMultiDrawElementsIndirect. %!s(int64=11) %!d(string=hai) anos
  Zoadian 71587e755b blits one rendered frame, and then glSyncFence still failes %!s(int64=11) %!d(string=hai) anos
  Zoadian d9a0d5b8cd some corrections. glSyncFence still failing... %!s(int64=11) %!d(string=hai) anos
  Zoadian 093498ca36 fixed: GlDrawIndirectBuffer instead of GlDispatchIndirectBuffer. not glFenceSync failes -.- %!s(int64=11) %!d(string=hai) anos
  Zoadian 8dd55497e2 fixed location order in shader code %!s(int64=11) %!d(string=hai) anos
  Zoadian 021141e197 glMultiDrawElementsIndirect failes. need to investigate! %!s(int64=11) %!d(string=hai) anos
  Zoadian 43857a305c upload of mesh data and command data %!s(int64=11) %!d(string=hai) anos
  Zoadian a331a6ab54 added ringbuffer+locking and vertex+index data upload %!s(int64=11) %!d(string=hai) anos
  Zoadian e911c874e9 moved things around in package hierarchy %!s(int64=11) %!d(string=hai) anos