Historique des commits

Auteur SHA1 Message Date
  Zoadian e911c874e9 moved things around in package hierarchy il y a 11 ans
  Zoadian 53c4313546 debug blit gbuffers il y a 11 ans
  Zoadian f59c86a2d7 more code cleaned up il y a 11 ans
  Zoadian f7bd4d3879 code cleaned up il y a 11 ans
  Zoadian 570ff59716 revised model loading code il y a 11 ans
  Zoadian 0fe41d466f worked an implementing an AZDO render pipeline il y a 11 ans
  Zoadian 13279bf5af simple geometry pass il y a 11 ans
  Zoadian 5b5d1c4d88 added frame counter and basic forward rendering shader code il y a 11 ans
  Zoadian 2de9ac36f2 pass ref Window instead of Window* il y a 11 ans
  Zoadian 68b568d80a added window event handling il y a 11 ans
  Zoadian 112d0a82f2 added tewakBar il y a 11 ans
  Zoadian 6551b9f82a added gbuffer and model loading il y a 11 ans
  Zoadian fa11b55e19 began to implement new tile deferred renderer from scratch il y a 11 ans
  Zoadian 1e0cacd8b9 took the deferred renderer from zoadge and put it here. its not working yet, il y a 11 ans
  Zoadian 41090138a8 made it work with 2.67 il y a 11 ans
  Zoadian 29241ce2be removed usage of unique; added debug writelns il y a 11 ans
  Zoadian 45eec489aa test assimp model loading il y a 11 ans
  Zoadian 19cef0a449 test derelict_extras-anttweakbar il y a 11 ans
  Zoadian ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline il y a 11 ans
  Zoadian 57bf14fc98 * use Unique and get rid of .destroy il y a 12 ans
  Zoadian 317400ac02 * added app.d il y a 12 ans