Commit történet

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  Zoadian 71587e755b blits one rendered frame, and then glSyncFence still failes 11 éve
  Zoadian a331a6ab54 added ringbuffer+locking and vertex+index data upload 11 éve
  Zoadian e911c874e9 moved things around in package hierarchy 11 éve
  Zoadian 53c4313546 debug blit gbuffers 11 éve
  Zoadian f59c86a2d7 more code cleaned up 11 éve
  Zoadian f7bd4d3879 code cleaned up 11 éve
  Zoadian 570ff59716 revised model loading code 11 éve
  Zoadian 0fe41d466f worked an implementing an AZDO render pipeline 11 éve
  Zoadian 13279bf5af simple geometry pass 11 éve
  Zoadian 5b5d1c4d88 added frame counter and basic forward rendering shader code 11 éve
  Zoadian 2de9ac36f2 pass ref Window instead of Window* 11 éve
  Zoadian 68b568d80a added window event handling 11 éve
  Zoadian 112d0a82f2 added tewakBar 11 éve
  Zoadian 6551b9f82a added gbuffer and model loading 11 éve
  Zoadian fa11b55e19 began to implement new tile deferred renderer from scratch 11 éve
  Zoadian 1e0cacd8b9 took the deferred renderer from zoadge and put it here. its not working yet, 11 éve
  Zoadian 41090138a8 made it work with 2.67 11 éve
  Zoadian 29241ce2be removed usage of unique; added debug writelns 11 éve
  Zoadian 45eec489aa test assimp model loading 11 éve
  Zoadian 19cef0a449 test derelict_extras-anttweakbar 11 éve
  Zoadian ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline 11 éve
  Zoadian 57bf14fc98 * use Unique and get rid of .destroy 12 éve
  Zoadian 317400ac02 * added app.d 12 éve