Commit History

Autor SHA1 Mensaxe Data
  Zoadian 53c4313546 debug blit gbuffers %!s(int64=11) %!d(string=hai) anos
  Zoadian f59c86a2d7 more code cleaned up %!s(int64=11) %!d(string=hai) anos
  Zoadian f7bd4d3879 code cleaned up %!s(int64=11) %!d(string=hai) anos
  Zoadian 570ff59716 revised model loading code %!s(int64=11) %!d(string=hai) anos
  Zoadian 0fe41d466f worked an implementing an AZDO render pipeline %!s(int64=11) %!d(string=hai) anos
  Zoadian 13279bf5af simple geometry pass %!s(int64=11) %!d(string=hai) anos
  Zoadian 5b5d1c4d88 added frame counter and basic forward rendering shader code %!s(int64=11) %!d(string=hai) anos
  Zoadian 2de9ac36f2 pass ref Window instead of Window* %!s(int64=11) %!d(string=hai) anos
  Zoadian 68b568d80a added window event handling %!s(int64=11) %!d(string=hai) anos
  Zoadian 112d0a82f2 added tewakBar %!s(int64=11) %!d(string=hai) anos
  Zoadian 6551b9f82a added gbuffer and model loading %!s(int64=11) %!d(string=hai) anos
  Zoadian fa11b55e19 began to implement new tile deferred renderer from scratch %!s(int64=11) %!d(string=hai) anos
  Zoadian 1e0cacd8b9 took the deferred renderer from zoadge and put it here. its not working yet, %!s(int64=11) %!d(string=hai) anos
  Zoadian 41090138a8 made it work with 2.67 %!s(int64=11) %!d(string=hai) anos
  Zoadian 29241ce2be removed usage of unique; added debug writelns %!s(int64=11) %!d(string=hai) anos
  Zoadian 45eec489aa test assimp model loading %!s(int64=11) %!d(string=hai) anos
  Zoadian 19cef0a449 test derelict_extras-anttweakbar %!s(int64=11) %!d(string=hai) anos
  Zoadian ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline %!s(int64=11) %!d(string=hai) anos
  Zoadian 57bf14fc98 * use Unique and get rid of .destroy %!s(int64=12) %!d(string=hai) anos
  Zoadian 317400ac02 * added app.d %!s(int64=12) %!d(string=hai) anos