Commit Verlauf

Autor SHA1 Nachricht Datum
  Zoadian 3db9f20bb9 scene code updated vor 11 Jahren
  Zoadian 594006276b fixed draw command bug, and renamed some vars vor 11 Jahren
  Zoadian df7b5c9066 well it renderes now. but slooooow! vor 11 Jahren
  Zoadian 71587e755b blits one rendered frame, and then glSyncFence still failes vor 11 Jahren
  Zoadian a331a6ab54 added ringbuffer+locking and vertex+index data upload vor 11 Jahren
  Zoadian e911c874e9 moved things around in package hierarchy vor 11 Jahren
  Zoadian 53c4313546 debug blit gbuffers vor 11 Jahren
  Zoadian f59c86a2d7 more code cleaned up vor 11 Jahren
  Zoadian f7bd4d3879 code cleaned up vor 11 Jahren
  Zoadian 570ff59716 revised model loading code vor 11 Jahren
  Zoadian 0fe41d466f worked an implementing an AZDO render pipeline vor 11 Jahren
  Zoadian 13279bf5af simple geometry pass vor 11 Jahren
  Zoadian 5b5d1c4d88 added frame counter and basic forward rendering shader code vor 11 Jahren
  Zoadian 2de9ac36f2 pass ref Window instead of Window* vor 11 Jahren
  Zoadian 68b568d80a added window event handling vor 11 Jahren
  Zoadian 112d0a82f2 added tewakBar vor 11 Jahren
  Zoadian 6551b9f82a added gbuffer and model loading vor 11 Jahren
  Zoadian fa11b55e19 began to implement new tile deferred renderer from scratch vor 11 Jahren
  Zoadian 1e0cacd8b9 took the deferred renderer from zoadge and put it here. its not working yet, vor 11 Jahren
  Zoadian 41090138a8 made it work with 2.67 vor 11 Jahren
  Zoadian 29241ce2be removed usage of unique; added debug writelns vor 11 Jahren
  Zoadian 45eec489aa test assimp model loading vor 11 Jahren
  Zoadian 19cef0a449 test derelict_extras-anttweakbar vor 11 Jahren
  Zoadian ac715e3910 render simple triangle and make use of openGL vao + vbo + shader + shaderPipeline vor 11 Jahren
  Zoadian 57bf14fc98 * use Unique and get rid of .destroy vor 12 Jahren
  Zoadian 317400ac02 * added app.d vor 12 Jahren