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@@ -0,0 +1,421 @@
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+/*******************************************************************************
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+ * Authors: $(WEB zoadian.de, Felix 'Zoadian' Hufnagel) /
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+ * Copyright: $(WEB zoadian.de, Felix 'Zoadian' Hufnagel) /
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+ ***************************************************************************/
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+module aurora.glfw.window;
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+
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+import derelict.opengl3.gl3;
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+import derelict.glfw3.glfw3;
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+
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+import std.string;
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+import stdx.signals;
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+
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+
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+//==============================================================================
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+///
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+alias WindowRect = uint[4];
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+
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+
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+//==============================================================================
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+///
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+void updateWindows() {
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+ glfwPollEvents();
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+}
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+
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+
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+//==============================================================================
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+///
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+final class Window {
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+package:
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+ GLFWwindow* _glfwWindow = null;
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+ uint _x, _y, _w, _h;
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+ string _title;
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+ KeyAction[int] _keyStates;
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+ ButtonAction[int] _buttonStates;
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+
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+public:
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+ ///
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+ this(string title, uint width, uint height) {
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+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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+
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+ glfwDefaultWindowHints();
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+ glfwWindowHint(GLFW_RED_BITS, 8);
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+ glfwWindowHint(GLFW_GREEN_BITS, 8);
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+ glfwWindowHint(GLFW_BLUE_BITS, 8);
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+ glfwWindowHint(GLFW_ALPHA_BITS, 0);
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+ glfwWindowHint(GLFW_DEPTH_BITS, 24);
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+ glfwWindowHint(GLFW_STENCIL_BITS, 8);
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+ //~ glfwWindowHint(GLFW_FSAA_SAMPLES, 0);
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+
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+ this._glfwWindow = glfwCreateWindow(width, height, title.toStringz(), null, null);
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+ assert(this._glfwWindow !is null);
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+
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+ glfwSetWindowUserPointer(this._glfwWindow, cast(void*)this);
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+ glfwSetWindowPosCallback(this._glfwWindow, cast(GLFWwindowposfun)&_GLFWwindowposfun);
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+ glfwSetWindowSizeCallback(this._glfwWindow, cast(GLFWwindowsizefun)&_GLFWwindowsizefun);
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+ glfwSetWindowCloseCallback(this._glfwWindow, cast(GLFWwindowclosefun)&_GLFWwindowclosefun);
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+ glfwSetWindowRefreshCallback(this._glfwWindow, cast(GLFWwindowrefreshfun)&_GLFWwindowrefreshfun);
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+ glfwSetWindowIconifyCallback(this._glfwWindow, cast(GLFWwindowiconifyfun)&_GLFWwindowiconifyfun);
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+ glfwSetMouseButtonCallback(this._glfwWindow, cast(GLFWmousebuttonfun)&_GLFWmousebuttonfun);
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+ glfwSetCursorPosCallback(this._glfwWindow, cast(GLFWcursorposfun)&_GLFWcursorposfun);
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+ //glfwSetCursorEnterCallback(this._glfwWindow, cast(GLFWcursorenterfunfun)&_GLFWcursorenterfunfun);
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+ glfwSetScrollCallback(this._glfwWindow, cast(GLFWscrollfun)&_GLFWscrollfun);
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+ glfwSetKeyCallback(this._glfwWindow, cast(GLFWkeyfun)&_GLFWkeyfun);
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+ glfwSetCharCallback(this._glfwWindow, cast(GLFWcharfun)&_GLFWcharfun);
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+
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+ this.makeAktiveRenderWindow();
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+ this.clear(1,0,0,1);
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+ }
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+
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+ ///
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+ ~this() {
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+ glfwSetWindowPosCallback(this._glfwWindow, null);
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+ glfwSetWindowSizeCallback(this._glfwWindow, null);
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+ glfwSetWindowCloseCallback(this._glfwWindow, null);
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+ glfwSetWindowRefreshCallback(this._glfwWindow, null);
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+ glfwSetWindowIconifyCallback(this._glfwWindow, null);
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+ glfwSetMouseButtonCallback(this._glfwWindow, null);
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+ glfwSetCursorPosCallback(this._glfwWindow, null);
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+ //glfwSetCursorEnterCallback(this._glfwWindow, null);
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+ glfwSetScrollCallback(this._glfwWindow, null);
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+ glfwSetKeyCallback(this._glfwWindow, null);
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+ glfwSetCharCallback(this._glfwWindow, null);
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+
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+ glfwDestroyWindow(this._glfwWindow);
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+ }
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+
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+public:
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+ ///
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+ KeyAction keyState(int key) const {
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+ return _keyStates.get(key, KeyAction.Released);
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+ }
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+
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+ ///
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+ ButtonAction buttonState(int button) const {
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+ return _buttonStates.get(button, ButtonAction.Released);
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+ }
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+
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+public:
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+ ///
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+ void clear(float r, float g, float b, float a, float depth = 1.0f, GLenum bits = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) {
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+ glClearColor(r, g, b, a);
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+ glClearDepth(depth);
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+ glClear(bits);
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+ }
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+
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+ ///
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+ void swapBuffers() {
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+ glfwSwapBuffers(this._glfwWindow);
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+ }
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+
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+ ///
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+ void makeAktiveRenderWindow() {
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+ glfwMakeContextCurrent(this._glfwWindow);
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+ }
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+
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+ ///
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+ WindowRect getBounds() const @safe nothrow {
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+ return [_x, _y, _w, _h];
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+ }
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+
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+ ///
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+ @property void title(string title) {
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+ glfwSetWindowTitle(this._glfwWindow, title.toStringz());
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+ }
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+
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+public:
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+ ///
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+ Signal!(Window, int, int) onPosition;
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+ ///
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+ Signal!(Window, int, int) onSize;
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+ ///
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+ Signal!(Window) onClose;
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+ ///
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+ Signal!(Window) onRefresh;
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+ ///
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+ Signal!(Window, FocusAction) onFocus;
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+ ///
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+ Signal!(Window, IconifyAction) onIconify;
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+ ///
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+ Signal!(Window, bool) onCursorEnter;
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+ ///
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+ Signal!(Window, int, ButtonAction) onButton;
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+ ///
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+ Signal!(Window, double, double) onCursorPos;
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+ ///
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+ Signal!(Window, double, double) onScroll;
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+ ///
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+ Signal!(Window, Key, ScanCode, KeyAction, KeyMod) onKey;
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+ ///
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+ Signal!(Window, int) onChar;
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+}
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+
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+
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+//==============================================================================
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+///
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+alias ScanCode = int;
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+
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+
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+//==============================================================================
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+///
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+enum IconifyAction {
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+ Iconified,
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+ Restored
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+}
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+
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+
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+//==============================================================================
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+///
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+enum FocusAction {
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+ Focused,
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+ Defocused
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+}
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+
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+
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+//==============================================================================
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+///
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+enum CursorAction {
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+ Entered,
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+ Leaved
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+}
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+
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+
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+//==============================================================================
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+///
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+enum ButtonAction {
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+ Pressed,
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+ Released
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+}
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+
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+
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+//==============================================================================
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+///
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+enum KeyAction {
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+ Pressed,
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+ Released,
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+ Repeated
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+}
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+
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+
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+//==============================================================================
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+///
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+enum KeyMod {
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+ Shift = 0x0001,
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+ Control = 0x0002,
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+ Alt = 0x0004,
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+ Super = 0x0008,
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+}
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+
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+
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+//==============================================================================
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+///
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+enum Key {
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+ Unknown = -1,
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+ Space = 32,
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+ Apostrophe = 39,
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+ Comma = 44,
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+ Minus = 45,
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+ Period = 46,
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+ Slash = 47,
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+ Key0 = 48,
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+ Key1 = 49,
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+ Key2 = 50,
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+ Key3 = 51,
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+ Key4 = 52,
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+ Key5 = 53,
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+ Key6 = 54,
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+ Key7 = 55,
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+ Key8 = 56,
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+ Key9 = 57,
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+ Semicolon = 59,
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+ Equal = 61,
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+ KeyA = 65,
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+ KeyB = 66,
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+ KeyC = 67,
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+ KeyD = 68,
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+ KeyE = 69,
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+ KeyF = 70,
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+ KeyG = 71,
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+ KeyH = 72,
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+ KeyI = 73,
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+ KeyJ = 74,
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+ KeyK = 75,
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+ Keyl = 76,
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+ KeyM = 77,
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+ KeyN = 78,
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+ KeyO = 79,
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+ KeyP = 80,
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+ KeyQ = 81,
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+ KeyR = 82,
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+ KeyS = 83,
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+ KeyT = 84,
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+ KeyU = 85,
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+ KeyV = 86,
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+ KeyW = 87,
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+ KeyX = 88,
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+ KeyY = 89,
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+ KeyZ = 90,
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+ LeftBracket = 91,
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+ Backslash = 92,
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+ RightBracket = 93,
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+ GraveAccent = 96,
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+ World1 = 161,
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+ World2 = 162,
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+ Escape = 256,
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+ Enter = 257,
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+ Tab = 258,
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+ Backspace = 259,
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+ Insert = 260,
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+ Delete = 261,
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+ Right = 262,
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+ Left = 263,
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+ Down = 264,
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+ Up = 265,
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+ PageUp = 266,
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+ PageDown = 267,
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+ Home = 268,
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+ End = 269,
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+ CapsLock = 280,
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+ ScrollLock = 281,
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+ NumLock = 282,
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+ PrintScreen = 283,
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+ Pause = 284,
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+ F1 = 290,
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+ F2 = 291,
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+ F3 = 292,
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+ F4 = 293,
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+ F5 = 294,
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+ F6 = 295,
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+ F7 = 296,
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+ F8 = 297,
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+ F9 = 298,
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+ F10 = 299,
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+ F11 = 300,
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+ F12 = 301,
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+ F13 = 302,
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+ F14 = 303,
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+ F15 = 304,
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+ F16 = 305,
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+ F17 = 306,
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+ F18 = 307,
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+ F19 = 308,
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+ F20 = 309,
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+ F21 = 310,
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+ F22 = 311,
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+ F23 = 312,
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+ F24 = 313,
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+ F25 = 314,
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+ NumBlock0 = 320,
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+ NumBlock1 = 321,
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+ NumBlock2 = 322,
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+ NumBlock3 = 323,
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+ NumBlock4 = 324,
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+ NumBlock5 = 325,
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+ NumBlock6 = 326,
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+ NumBlock7 = 327,
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+ NumBlock8 = 328,
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+ NumBlock9 = 329,
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+ KpDecimal = 330,
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+ KpDivide = 331,
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+ KpMultiply = 332,
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+ KpSubtract = 333,
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+ KpAdd = 334,
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+ KpEnter = 335,
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+ KpEqual = 336,
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+ LeftShift = 340,
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+ LeftControl = 341,
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+ LeftAlt = 342,
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+ LeftSuper = 343,
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+ RightShift = 344,
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+ RightControl = 345,
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+ RightAlt = 346,
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+ RightSuper = 347,
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+ Menu = 348
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+}
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+
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+
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+
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+
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+private Window _castWindow(GLFWwindow* window)
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+out (result) { assert(result !is null, "glfwGetWindowUserPointer returned null"); }
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+body {
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+ void* user_ptr = glfwGetWindowUserPointer(window);
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+ return cast(Window)user_ptr;
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+}
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+
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+
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+private extern(C) void _GLFWwindowposfun(GLFWwindow* glfwWindow, int x, int y) {
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+ Window window = _castWindow(glfwWindow);
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+ auto monitor = glfwGetPrimaryMonitor();
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+ if(monitor is null) return;
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+ auto videoMode = glfwGetVideoMode(monitor);
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+ y = videoMode.height - y;
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+ int w,h;
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+ glfwGetWindowSize(glfwWindow, &w, &h);
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+ window._x = x;
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+ window._y = y;
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+ window._w = w;
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+ window._h = h;
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+ window.onPosition.emit(window, x, y);
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+}
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+
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+private extern(C) void _GLFWwindowsizefun(GLFWwindow* glfwWindow, int width, int height) {
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+ Window window = _castWindow(glfwWindow);
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+ window._w = width;
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+ window._h = height;
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+ window.onSize.emit(window, width, height);
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+}
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+
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+private extern(C) void _GLFWwindowclosefun(GLFWwindow* glfwWindow) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onClose.emit(window);
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+}
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+
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+private extern(C) void _GLFWwindowrefreshfun(GLFWwindow* glfwWindow) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onRefresh.emit(window);
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+}
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+
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+private extern(C) void _GLFWwindowfocusfun(GLFWwindow* glfwWindow, int focused) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onFocus.emit(window, (focused == GL_TRUE) ? FocusAction.Focused : FocusAction.Defocused);
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+}
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+
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+private extern(C) void _GLFWwindowiconifyfun(GLFWwindow* glfwWindow, int iconified) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onIconify.emit(window, (iconified == GL_TRUE) ? IconifyAction.Iconified : IconifyAction.Restored);
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+}
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+
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+private extern(C) void _GLFWcursorenterfun(GLFWwindow* glfwWindow, int entered) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onCursorEnter.emit(window, (entered == GL_TRUE) ? CursorAction.Entered : CursorAction.Leaved);
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+}
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+
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+private extern(C) void _GLFWmousebuttonfun(GLFWwindow* glfwWindow, int button, int action) {
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+ Window window = _castWindow(glfwWindow);
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+ window._buttonStates[button] = (action == GLFW_PRESS) ? ButtonAction.Pressed : ButtonAction.Released;
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+ window.onButton.emit(window, button, (action == GLFW_PRESS) ? ButtonAction.Pressed : ButtonAction.Released);
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+}
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+
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+private extern(C) void _GLFWcursorposfun(GLFWwindow* glfwWindow, double x, double y) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onCursorPos.emit(window, x, window._h - y);
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+}
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+
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+private extern(C) void _GLFWscrollfun(GLFWwindow* glfwWindow, double x, double y) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onScroll.emit(window, x, y);
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+}
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+
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+private extern(C) void _GLFWkeyfun(GLFWwindow* glfwWindow, int key, int scancode, int action, int mods) {
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+ Window window = _castWindow(glfwWindow);
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+ window._keyStates[key] = (action == GLFW_PRESS || action == GLFW_REPEAT) ? KeyAction.Pressed : KeyAction.Released;
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+ window.onKey.emit(window, cast(Key)key, cast(ScanCode)scancode, cast(KeyAction)action, cast(KeyMod)mods);
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+}
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+
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+private extern(C) void _GLFWcharfun(GLFWwindow* glfwWindow, uint character) {
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+ Window window = _castWindow(glfwWindow);
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+ window.onChar.emit(window, character);
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+}
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