|
@@ -1,18 +1,17 @@
|
|
|
-Three.d - A high performance 3D graphics engine
|
|
|
|
|
-======
|
|
|
|
|
|
|
+#Three.d <br> _A high performance 3D graphics engine_
|
|
|
|
|
+
|
|
|
|
|
|
|
|
Three.d is high performance 3D graphics engine written from scratch in the D Programming Language.
|
|
Three.d is high performance 3D graphics engine written from scratch in the D Programming Language.
|
|
|
-**It is currently not ready for any production use!**
|
|
|
|
|
|
|
+<br>__It is currently not ready for any production use!__
|
|
|
|
|
|
|
|
|
|
|
|
|
-# Techniques
|
|
|
|
|
-* Data-Oriented Design [<1>](http://gameprogrammingpatterns.com/data-locality.html)
|
|
|
|
|
-* Approaching Zero Driver Overhead (AZDO) [<1>](http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead) [<2>](http://www.openglsuperbible.com/2013/10/16/the-road-to-one-million-draws/)
|
|
|
|
|
-* Tiled Deferred Rendering [<1>](http://dice.se/wp-content/uploads/GDC11_DX11inBF3_Public.pdf)
|
|
|
|
|
|
|
+## Techniques
|
|
|
|
|
+* Data-Oriented Design [[1]](http://gameprogrammingpatterns.com/data-locality.html)
|
|
|
|
|
+* Approaching Zero Driver Overhead (AZDO) [[1]](http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead) [[2]](http://www.openglsuperbible.com/2013/10/16/the-road-to-one-million-draws/)
|
|
|
|
|
+* Tiled Deferred Rendering [[1]](http://dice.se/wp-content/uploads/GDC11_DX11inBF3_Public.pdf)
|
|
|
* Virtual Textures (Megatextures)
|
|
* Virtual Textures (Megatextures)
|
|
|
-* Async Buffer Transfers [<1>(http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf)
|
|
|
|
|
|
|
+* Async Buffer Transfers [[1]](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf)
|
|
|
|
|
|
|
|
|
|
|
|
|
-License:
|
|
|
|
|
---------
|
|
|
|
|
|
|
+## License:
|
|
|
LGPL v3 (GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007, http://www.gnu.org/licenses/lgpl.html)
|
|
LGPL v3 (GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007, http://www.gnu.org/licenses/lgpl.html)
|