mainwindow.cpp 1.7 KB

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  1. #include "mainwindow.h"
  2. #include "ui_mainwindow.h"
  3. #include "playfield.h"
  4. #include <QFile>
  5. #include <QTextStream>
  6. #include "parse.h"
  7. MainWindow::MainWindow(QWidget *parent)
  8. : QMainWindow(parent)
  9. , ui(new Ui::MainWindow)
  10. {
  11. ui->setupUi(this);
  12. lblCycles = new QLabel(ui->statusBar);
  13. ui->statusBar->addWidget(lblCycles);
  14. QFile file("c:/test.ccp");
  15. if(!file.open(QIODevice::ReadOnly | QIODevice::Text))
  16. {
  17. return;
  18. }
  19. QTextStream in(&file);
  20. QVector<QVector<Instruction>> banks;
  21. while(!in.atEnd())
  22. {
  23. QString line = in.readLine();
  24. process_line(line, banks);
  25. }
  26. simulator.loadProgram(Qt::red, 10, 10);
  27. simulator.loadProgram(Qt::blue, 15, 15);
  28. ui->centralWidget->layout()->addWidget(new Playfield(simulator, ui->centralWidget));
  29. auto timerRepaint = new QTimer(this);
  30. connect(timerRepaint, &QTimer::timeout, this, [this](){
  31. mutex.lock();
  32. repaint();
  33. lblCycles->setText(QString(tr("Cycles: %1 CntA: %2 CntB: %3")).arg(simulator.cycle).arg(simulator.teams[0]->programCount).arg(simulator.teams[1]->programCount));
  34. mutex.unlock();
  35. });
  36. timerRepaint->start(100);
  37. connect(timer, &QTimer::timeout, this, [this](){
  38. simulate();
  39. });
  40. connect(ui->actionStart, &QAction::triggered, this, [this](){
  41. timer->start(100);
  42. });
  43. connect(ui->actionPause, &QAction::triggered, this, [this](){
  44. timer->stop();
  45. });
  46. connect(ui->actionSingleStep, &QAction::triggered, this, [this](){
  47. timer->stop();
  48. simulate();
  49. });
  50. }
  51. MainWindow::~MainWindow()
  52. {
  53. delete ui;
  54. }
  55. void MainWindow::simulate()
  56. {
  57. mutex.lock();
  58. simulator.simulate();
  59. mutex.unlock();
  60. }